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Most users ever online was 32 on Fri Jun 27, 2014 2:39 pm
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 No Mercy Rule [Poll] Important

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Showing mercy can lead to disqualification ?
No, do not implement the Rule.
0%
 0% [ 0 ]
Yes, do implement the rule. No Warnings
20%
 20% [ 1 ]
Yes, do implement the Rule but allow warnings
80%
 80% [ 4 ]
Don't Care.
0%
 0% [ 0 ]
Total Votes : 5
 

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Gabriel_Fairfox

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PostSubject: No Mercy Rule [Poll] Important   Fri Jun 27, 2014 11:05 pm

No Mercy Rule: Showing mercy inside a duel that is important to the academy can lead to removal from war team, disqualification in an event or lose of PDA currency. Things i would like mercy to be punished if captured.
1. Official Tournaments with high rewards
2.Photon Duels
3.Academy vs Academy Duels.
4.Braging Rights facing someone not in our academy

Showing mercy = you have game on field 100% and know it, but let the enemy get another draw to try find a way out...

Showing Mercy = knowing what deck an enemy is going to use, due to deck being locked, and decided to use a deck that gives them the advantage

Showing Mercy = other person makes a major misplay which could cost game [Misplay not mis-click] and you let them take it back even if 2+ cards been played since.
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Caam



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PostSubject: Re: No Mercy Rule [Poll] Important   Sat Jun 28, 2014 2:11 am

I think this is good so everything is fair.
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Crow

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PostSubject: Re: No Mercy Rule [Poll] Important   Sat Jun 28, 2014 6:49 am

yea i like this idea

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Darton



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PostSubject: Re: No Mercy Rule [Poll] Important   Sat Jun 28, 2014 6:54 am

I'd say, however, that everything we do to other academies other academies should also be able to do to us. For example, our goal is to keep everything fair, but if we have previous knowledge of the opponent's deck before the duel, then we could simply bring a deck that has an insanely good matchup against that given deck. SAy, for example, that you know your opponent runs a graveyard reliant deck, and would have lots of trouble getting over cards such as Macro Cosmos and Dimensional Fissure. You could run a Macro deck (though I know they aren't really as common anymore since Macro Cosmos and Dimensional Fissure are both at 1) and already have a huge advantage over the opponent, despite the skill level of either player. Obviously, if the Macro player is really bad and the opponent is even just decent, then the opponent would have a greater chance of winning, but graveyard reliant decks (such as Mermails) would still have a horrible time trying to get over the opponent's Macro Cosmos and Dimensional Fissure, since none of their graveyard effects can activate. The one thing I can think of that would actually give the Mermail player a chance at winning is if they draw into a Mystical Space Typhoon. Given that most players tend to run only 2/3 Mystical Space Typhoon in a 40 card deck, the chance the Mermail player will actually have a chance at winning against given Macro deck is 2/40. Then again, Macro and Dimensional Fissure are both limited, and have been limited for a while, though there are several other cards in Macro decks nowadays that would destroy Mermails, such as Banisher of the Radiance and Banisher of the Light. This creates what a perceive to be an unfair game state as well as a game that nobody really wants to be involved in. Both players already know what the outcome of the duel would be, and it's not really fun for the opponent to just sit there while their opponent continuously attacks into them. Side deck cards would be fair, but purposely building a deck to counter the opponent's? Not so much.
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Crow

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PostSubject: Re: No Mercy Rule [Poll] Important   Sat Jun 28, 2014 7:01 am

the side can change everything

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Darton



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PostSubject: Re: No Mercy Rule [Poll] Important   Sat Jun 28, 2014 7:02 am

That's true, but there's still only about a 3-5/40 chance you'll actually ever draw the side cards.
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Caam



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PostSubject: Re: No Mercy Rule [Poll] Important   Sat Jun 28, 2014 7:06 am

Yeah, that's a good point^


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Crow

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PostSubject: Re: No Mercy Rule [Poll] Important   Sat Jun 28, 2014 7:07 am

hm so iy's about luck and yea dude countering other decks is a noobish move

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Caam



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PostSubject: Re: No Mercy Rule [Poll] Important   Sat Jun 28, 2014 9:30 am

Say that, when your OTK'ed by Madolches.
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Crow

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PostSubject: Re: No Mercy Rule [Poll] Important   Sat Jun 28, 2014 12:23 pm

madolche otk haha you only need hoot or anjelly and done xD

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Caam



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PostSubject: Re: No Mercy Rule [Poll] Important   Sat Jun 28, 2014 12:25 pm

Lol, that's not enough, you need a wolf or mew meng :/
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Gabriel_Fairfox

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PostSubject: Re: No Mercy Rule [Poll] Important   Sat Jun 28, 2014 2:51 pm

Darton wrote:
I'd say, however, that everything we do to other academies other academies should also be able to do to us. For example, our goal is to keep everything fair, but if we have previous knowledge of the opponent's deck before the duel, then we could simply bring a deck that has an insanely good matchup against that given deck. SAy, for example, that you know your opponent runs a graveyard reliant deck, and would have lots of trouble getting over cards such as Macro Cosmos and Dimensional Fissure. You could run a Macro deck (though I know they aren't really as common anymore since Macro Cosmos and Dimensional Fissure are both at 1) and already have a huge advantage over the opponent, despite the skill level of either player. Obviously, if the Macro player is really bad and the opponent is even just decent, then the opponent would have a greater chance of winning, but graveyard reliant decks (such as Mermails) would still have a horrible time trying to get over the opponent's Macro Cosmos and Dimensional Fissure, since none of their graveyard effects can activate. The one thing I can think of that would actually give the Mermail player a chance at winning is if they draw into a Mystical Space Typhoon. Given that most players tend to run only 2/3 Mystical Space Typhoon in a 40 card deck, the chance the Mermail player will actually have a chance at winning against given Macro deck is 2/40. Then again, Macro and Dimensional Fissure are both limited, and have been limited for a while, though there are several other cards in Macro decks nowadays that would destroy Mermails, such as Banisher of the Radiance and Banisher of the Light.  This creates what a perceive to be an unfair game state as well as a game that nobody really wants to be involved in. Both players already know what the outcome of the duel would be, and it's not really fun for the opponent to just sit there while their opponent continuously attacks into them. Side deck cards would be fair, but purposely building a deck to counter the opponent's? Not so much.

Well the No mercy rule, about countering decks, is not about specifically building a main deck to counter them, its about using a deck that is in general better. Like if we are in a war and the other team player is locked on a grave keeper deck or macro cosmos deck, you don't then go run a graveyard dependent deck doing so would count as mercy.
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Darton



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PostSubject: Re: No Mercy Rule [Poll] Important   Sat Jun 28, 2014 3:18 pm

That's not my point, though. With the no mercy rule things can become unfair just as easily as they can become fair. I would hate to seem unfair to the opponent.
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Gabriel_Fairfox

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PostSubject: Re: No Mercy Rule [Poll] Important   Sat Jun 28, 2014 9:41 pm

Darton wrote:
That's not my point, though. With the no mercy rule things can become unfair just as easily as they can become fair. I would hate to seem unfair to the opponent.
Their is unfair then their is, not taking advantage of a situation because you know your stuff and they didn't.

Like for example, someone uses an effect to try, to get you to use coth to summon your monster in the intention of bottomlessing your monster, but because coth was not the last thing to resolve in the chain what you summoned can't be bottomless-ed... your let take that back in a war, that is a bit 2 nice in a war . Fair enough if they play a card with a missclick or something ,or forgot to add something that they were menat to to add to hand last turn. At the same time if they forgot to add a card to hand from 6 turns ago in a war that would be accepted game state which is a rule that you could say could deem to be unfair But lets say you also forgot and since you let them add that card back, you might of set an additional card and such.
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Darton



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PostSubject: Re: No Mercy Rule [Poll] Important   Sat Jun 28, 2014 10:02 pm

And exactly back to what I had been saying before about do unto them as they do into us. If they let us take a move back, then we should be nice and let them take it back. After all, it is just a game. However, given that we don't take anything back and play perfectly, then I would vote in favor of this rule. If you understand what I mean.
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Crow

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PostSubject: Re: No Mercy Rule [Poll] Important   Sun Jun 29, 2014 7:30 am

anyway how you will know if the opponent's added some cards to his deck to counter the other suchas in HAT if your opponen's use harpies you gonna add more artifact

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Caam



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PostSubject: Re: No Mercy Rule [Poll] Important   Sun Jun 29, 2014 8:08 am

That's another good point :I
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